| Bark |
Armorknights are the big baddies of Buddyfight, focusing on a high-risk high-reward play style to deal as much damage as possible. With a great selection of weapons at their disposal and the strongest stats for their monsters, they are hella powerful. They want to slam face, they want to do it hard, and they want to do it as efficiently as possible.
Currently the main build of Armorknights focuses on the "A" subseries of cards, and with the exception of a few they're all Rare and lower. Even the main card, Armorknight Cerberus "A", is a rare(albeit an expensive one).
And hey, Armorknights even have their own Trial Deck to boot.
The first thing we need to go over is the Danger World item selection. While they have less weapons than Dragon World, Danger weapons are a lot more powerful and fun to use.
First up, bad items: Boulder Piercing Spear, Spear of Will Agito, Swirling Darkness. Never run these.
Now on to the actually good stuff. Ricdeau Demon Slay is a 6000/3 for 1 gauge. Note: These "Don't Call Monsters To Center" cards aren't even real restrictions, since you want to do so anyways, so it's free stats for your weapon.
Hysteric Spear is a 5000/2 with Penetrate for 2 gauge. Penetrate is completely worth the 2 gauge cost and a 5000/2 body is solid. But there's also Asura Demon Slay, which locks out left and right attacks for the same 5000/2 and Penetrate, but for one less gauge. Asura's obviously better, since you want to be going for center attacks anyways, but you could always run both for that Penetrate pressure.
Demon Wind Slash. 4000/3 for 1 gauge and the ability to destroy any Size 1 or less monster after it attacks. Removal while going face? Aw hell yeah.
Onikuzushi gives some nice gauge ramp for free with solid 5000/2 stats.
For the price of one gauge and one life, you get a 5000/3 in the form of Aratogame.
Stormthrust lets you do some board clear while still being able to attack your opponent.
| You Mongrels! |
Now that we're done with weapons, onto the monsters.
The posterboy of Armorknights is Armorknight Cerberus, but the star of the show is Iblis. With the cheapest double attack and soulguard I have seen in my life, it's one hell of a card. He even gets an extra crit and penetrate when your item has enough soul. It's a RR staple in every single Armorknight deck.
Wait. I just said it. The forbidden words. Foil staple. Iblis ain't budget... But we can work without him.
Back to Cerberus, he comes in the TD and has a really nice removal skill that pays 1 for 1. I'd run him anywhere from 2-4.
And Cerberus "A"? Awesome Crit pressure on your weapon, but unfortunately he's $10. Budget? Naw.
Cerberus is cool and all, but his impact form is where it's at. It attacks during final phase and lets your weapon attack during final phase as well. Great finisher for a pretty cheap gauge cost of two.
Eagle "A" gives you weapon protection and his stats aren't too shabby either.
Your size three options include: Armorknight Ifrit, Armorknight Demon, and Armorknight Demon "A". Ifrit is probably the best option for budget.
The rest of your monsters should include all of the awesome vanillas that Danger has to offer, like Armorknight Eagle and Armorknight Salamander.
Battle Aura Circle, Shredding Battle Wall. Staple Nullifies.
Burst Deity Calling Ritual gives some much needed draw power.
Armorknight Reuse is a must at 4. You want to recycle your Armorknights as much as possible
Super Strength Replenishment gives you gauge that you need, and a copy of Invigorating Breath is good to replenish all the life that you tend to lose in Danger. No more than 1 copy of Breath, though, since consecutive uses are pretty bad.
Decklist:
NOTE: This is only an example decklist and should only be used as a base. I recommended that you create your own decklist through your own testing. I found this decklist to fit me, but it is up to you to find a decklist that fits you.
Buddy: Armorknight Eagle/Armorknight Cerberus
Monsters:
2x Armorknight Ifrit
4x Armorknight Griffin
4x Armorknight Cerberus
4x Armorknight Ogre
4x Armorknight Eagle
2x Armorknight Eagle "A"
Spells:
4x Shredding Battle Wall
4x Armor Reuse
4x Battle Aura Circle
3x Burst Deity Calling Ritual
2x Super Strength Replenishment
1x Invigorating Breath
Items:
4x Hysteric Spear/Supreme Ji, Asura Demon Slay
1x Hades Axe, Demon Wind Slash
4x Explosive Axe, Ricdeau Demon Slay
Impacts:
3x GIGA Armorknight Cerberus "A"
Effectiveness: 8.5/10
Price: $40-45
Competitive: Yes
Final Words: The high risk, high reward playstyle of Armorknights is really fun and despite said risks is really good and consistent. Games are fast and explosive with Armorknights.
NOTE: This is only an example decklist and should only be used as a base. I recommended that you create your own decklist through your own testing. I found this decklist to fit me, but it is up to you to find a decklist that fits you.
Buddy: Armorknight Eagle/Armorknight Cerberus
Monsters:
2x Armorknight Ifrit
4x Armorknight Griffin
4x Armorknight Cerberus
4x Armorknight Ogre
4x Armorknight Eagle
2x Armorknight Eagle "A"
Spells:
4x Shredding Battle Wall
4x Armor Reuse
4x Battle Aura Circle
3x Burst Deity Calling Ritual
2x Super Strength Replenishment
1x Invigorating Breath
Items:
4x Hysteric Spear/Supreme Ji, Asura Demon Slay
1x Hades Axe, Demon Wind Slash
4x Explosive Axe, Ricdeau Demon Slay
Impacts:
3x GIGA Armorknight Cerberus "A"
Price: $40-45
Competitive: Yes
Final Words: The high risk, high reward playstyle of Armorknights is really fun and despite said risks is really good and consistent. Games are fast and explosive with Armorknights.
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